This week has been focused on making sure we get our done for the first milestone presentation during Week 9 of the overall assignment.
There are have been lots of meetings to make sure we have everything we need for this presentation because will will be having a Practice Presentation on Wednesday (17th November 2010).
There has been work towards our Design Document too this week, however progress on that has been slow due to our focus towards our first milestone presentation.
Greater understanding on how to create a worthwhile test for the project took a big step in the right direction this week with the idea of misleading players by playing with their understand of previous knowledge and life experiences.
An example one of our team members wrote up was this:
"For example, applying this style of misdirection to an object in game a player is asked to find the “missing key” to progress to the next room. In their current room there are many objects the player can interact with ranging from a table lamp to a statue. The door is what the player would most associate a key to be related to; however the key they should be looking for would be a key from a piano."
This kind of play on words seems to to be a good direction for our overall test. Nothing is final at this stage, but research into this idea is going to done to see how we can make a worthwhile test to help find important data to help improve game design overall.
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