This week has been updating the Design Document for the project. I've been trying to note down the hard facts about our game to help with the development of the levels everyone else is doing.
This really should have been in place before when went on to create these levels look back at it from this stage. However I think at the time of the first draft of the Design Document, we had a rough idea of how we wanted to implement features into our game and wanted to take the time over Christmas to spend creating the levels and worry about the details later.
I think this approach hasn't worked for the team, well for me personally at least. This is because without considering the details of the level before creating them, we don't really know how the pacing of the game will work right now. Right now looking at the Street Level in particular, though our paper design looked much bigger, it feels really small for the kind of experience we want to have in this section.
Also since all 3 other members have been creating the levels, leaving me with document work, I have been left in the dark in terms of the progress. Details such as puzzles are being added into the levels without my knowledge at times.
Right now I have but as much detail as I can right now, though if the team can respond quickly I can add much more detail towards the design document which the team can follow.
We were also given Assignment sheets about the reports (Group and Individual) that need to be completed towards the end of the project. I'll be working to get a rough draft completed of them by this time next week. Since the team will be working towards making the details of the levels soon, I guess work towards these reports.
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